'Serious Games' Use Virtual Reality for a Wide Array of Treatments From: Medical Design Technology - 01/22/2015 Researchers and practitioners in the burgeoning area of 'serious games' are using video game-based technologies such as virtual reality - more widely associated with entertainment - in order to make breakthroughs in many aspects of healthcare and education. A leader in the field is the University of Huddersfield's Professor Minhua Ma, co-editor of a substantial new book on the subject and the chair of an international conference that will bring together experts from around the world. A computer scientist by training, Professor Ma was introduced to serious games during doctoral study that led to her developing virtual reality games to help with the rehabilitation of stroke victims. She has published a large number of articles and books, the latest being the edited volume Virtual, Augmented Reality and Serious Games for Healthcare 1. It has contributions from almost 100 global experts and is aimed at healthcare professionals, scientists, researchers and students. Read the entire article at: http://www.mdtmag.com/news/2015/01/serious-games-use-virtual-reality-wide-array-treatments Links: Minhua Ma http://www.gsa.ac.uk/research/our-expertise/supervisors-plus-students/primary-supervisors/m/ma-minhua-eunice/ Virtual, Augmented Reality and Serious Games for Healthcare 1 http://www.springer.com/engineering/computational+intelligence+and+complexity/book/978-3-642-54815-4