Motion Gaming with Force & Resistance From: Wireless Design & Development - 02/20/2015 A world first gaming system using resistance to deliver an immersive physical experience. Realm uses resistance to measure energy expenditure/force. This system can revolutionise the way games are played, delivering an immersive 'feeling is believing' experience. For the first time ever a players energy expenditure can be a factor in how games are played. By the way, the system also delivers real health and fitness benefits. The loading of muscles as you wield a sword, the weight in your arms as you hold up your rifle, the explosion of power as you throw a punch. Realm turns imagination into a physical experience. Realm's ergonomic handheld IMUs (Inertial Measurement Units) precisely track hand and body movements, accurately measuring the positions, speed and direction of those movements. Combined with resistance and using a unique algorithm, the patented system delivers incredibly accurate biometric information such as force, power and energy expenditure (calories burnt). The hand-held controllers track hand and body movements through the use of sensors, and measure positions, accelerations and orientations of gamers. A unique algorithm uses resistance to allow the system to deliver biometric information on force and power. The ability to measure a player’s power can fundamentally change the way games are played. From hands-on gameplay to real-time display of effort during exercise, Realm immerses users like never before. Read Realm's Kickstarter page at: https://www.kickstarter.com/projects/therealmsystem/the-realm-system