Research Uses Muscle Activity to Move Virtual Objects From: University of Wisconsin-Madison - 03/21/2013 By: Marianne English University of Wisconsin-Madison (UWM) researchers have developed a method to move virtual objects in an immersive virtual reality environment through the use of muscle activity. The research could have applications for people recovering from injuries or people living with specific disabilities, in addition to making virtual reality more interactive and realistic. "We’re trying to add the dimension of movement and touch to allow people to exert forces against things that are created in front of them with a projector and virtual reality goggles," says UWM professor Robert Radwin. The researchers developed the software and process for a pilot study in which participants move virtual objects in the CAVE, a fully immersive six-sided room that projects 3D environments on its walls. As part of the study, outside the CAVE, participants’ arms were connected to an electromyography (EMG) device that captures the electrical signals produced by muscles during physical activity. They then lifted dumbbells while the EMG device recorded their muscle activity to a nearby computer. The participants then performed the same activity inside the CAVE, however instead of lifting a real dumbbell, they lifted a virtual dumbbell instead. The results show that people can adapt their lifting behavior to a virtual reality environment using the same muscle groups used to lift real objects. Read the entire article and view a video (1:41) at: http://www.news.wisc.edu/21613 Links: Robert Radwin http://wid.wisc.edu/profile/robert-radwin/ Wisconsin Institute for Discovery (WID) http://wid.wisc.edu/ Living Environments Laboratory (LEL) http://wid.wisc.edu/research/lel/