Game Accessibility: Enabling Everyone to Play From: IEEE Computer - 06/2013 - page 14 By: Lee Garber There is a growing push to make computer games accessible to the disabled. Most people play computer games—whether on a desktop, console, or smartphone—without a second thought. However, those with disabilities—such as blindness, deafness, partial vision or hearing loss, color blindness, motor or dexterity impairments, and cognitive limitations—often find playing games to be difficult or impossible. They are frequently unable to see screens clearly or at all, distinguish colors, operate complex controllers, or hear sounds that announce or indicate important game events. The importance of these limitations is magnified as games are increasingly used for activities such as education, training, and healthcare. There are now growing efforts to develop technologies and techniques—which the sidebar "Helping Disabled Gamers" details—to make games accessible to disabled individuals and to convince game developers to take action. Read the entire article at: (subscription required) http://www.computer.org/csdl/mags/co/2013/06/mco2013060014.html Links: One Switch http://OneSwitch.org.uk A Practical Guide to Game Accessibility http://www.includification.com/AbleGamers_Includification.pdf MediaLT (Norway) 34 Game Accessibility Guidelines http://www.medialt.no/en-US/english/12.aspx Best Practices in Videogame Accessibility http://www.videojuegosaccesibles.es/2012/04/buenas-practicas-de-accesibilidad-en.html Game Accessibility Guidelines http://gameaccessibilityguidelines.com