Touch Me, Heal Me: Haptic Solutions for Rehabilitation From: Medical Design Briefs - 01/2011 - page 4 By: David Chen The popularity of games with buzzing joysticks and consumer electronic devices with touchpads has expanded awareness of the role that haptic (touch-enabled) interfaces can play in computing applications. Yet there are other kinds of haptics that are enabling sophisticated computer-based rehabilitation solutions — “serious games” that are examples of haptics’ potential to aid clinical therapy. The Curictus Virtual Rehabilitation System (VRS) uses haptics to stimulate patients’ awareness of their own resources and difficulties, as well as their interests and creativity. Clinical experience has confirmed that haptically enabled virtual reality games can become a capable adjunct to personal sessions with a clinician. Read the entire article at: http://www.medicaldesignbriefs.com/component/content/article/8938/341 Links: SensAble Technologies http://www.sensable.com/ Curictus Virtual Rehabilitation System http://www.curictus.com/