Virtual Worlds and The Disabled From: IEEE Spectrum Tech Alert - 04/02/2009 The conceptual technologist Kel Smith has just written an excellent overview of how the disabled community is interacting online, concentrating on the communities and accommodations within Second Life. It's heartening to see some serious game work that isn’t about military simulations. --- By: Harry Teasley An old friend of mine, Kel Smith, has just written an excellent overview of how the disabled community is interacting online, concentrating on the communities and accomodations within Second Life. Very educational for me, and heartening to see some "serious game" work that isn't about military simulation.... --- The Use of Virtual Worlds Among People with Disabilities From: CSUN 2009 By: Kel Smith Abstract: With their emphasis on 3D graphics and complex interface controls, it would appear that gaming interfaces and virtual worlds have little to offer people with disabilities. On the contrary, virtual worlds serve as a form of augmented reality where users transcend physiological or cognitive challenges to great social and therapeutic benefit. A number of intriguing developments exist within the accessibility sector, particularly for users of Linden Lab's Second Life framework: haptic input devices for the blind, virtual regions developed according to Universal Design principles, communities dedicated to people with cognitive disorders, the use of the avatar as counselor, applications in higher education, and customizable personae that either transcend or represent a disabled person's selfidentity. Links: Presentation http://anikto.com/csun09/CSUN_031809_slidenotes.pdf Paper http://anikto.com/csun09/kelSmith_virtual_worlds_disabilities_032809.pdf Author contact kel.smith@anikto.com