Virtual reality wheelchair project aims to train disabled patients on how to maneuver power wheelchairs From: Physical Therapy Products - October / November 2003 - page 42 By: Arati Murti, Associate Editor A group of students at Clarkson University, Potsdam, NY, is developing a virtual reality wheelchair to help patients learn how to use power wheelchairs. As many PTs know, disabled patients sometimes need as much help maneuvering wheelchairs, especially power wheelchairs, as they do in performing rehabilitation exercises. Currently, most disabled patients who need power wheelchairs do not receive proper training before actually using the wheelchair. Another dilemma these patients face is that insurance companies do not provide funding for power wheelchairs since they feel that patients with impaired physical capabilities would not be able to operate them properly. Students working on the interdisciplinary project hope to help patients while encouraging insurance companies to be more willing to pay for power wheelchairs. "Insurance companies are reluctant to purchase power wheelchairs for disabled individuals, since so many patients with limited strength and perception have a hard time using them successfully," says Leslie Russek, PT, PhD, OCS, assistant professor of physical therapy at Clarkson. "Our virtual reality wheelchair will give these individuals the opportunity to practice operating a simulated wheelchair before they ever maneuver a real one." The virtual reality system features two main components: a mechanical platform on which a manual or power wheelchair is strapped, and a head-mounted viewing device to see the virtual environment. Users are immersed in the virtual environment and must navigate through simulated obstacles. The simulator is also unique in that users receive immediate feedback on mistakes while operating the wheelchair. Currently, the scenery made up of basic shapes, but students are writing "world builder" software to generate more detailed scenery, such as hallways and doorways. Through the wheelchair simulator, users will be able to see the virtual environment and feel their motion through that environment. The goal is to design environments that are progressively more physically challenging. The program may even be able to give users a score that demonstrates how well they are using the wheelchair. "With positive results from testing, this could show insurance companies that successful training in the virtual reality wheelchair proves patients can operate their power wheelchairs in the real world." says George Fulk, MS, PT, instructor in the physical therapy department at Clarkson. After initial safety tests, the virtual wheelchair will first be tested by non-disabled individuals and then with disabled users. "The virtual reality wheelchair has good potential for physical therapy, because it is a way to better document a patient's ability to use a wheelchair without having a real one," Fulk says. "It could also prove to be more cost-effective for rehabilitation centers since therapists would not have to spend time following patients around." Students with backgrounds in mechanical engineering, computer science, electrical computer engineering, and computer engineering are part of the project team, working together to combine the skills they learn in the classroom to craft a product that someday may be used by disabled patients. Fulk became involved with the project because the courses he teaches concentrate on people with neurological difficulties resulting from strokes or spinal cord injuries - the types of patients who would use a wheelchair. He provides advice to the students on topics such as what types of disabilities those patients have and how they would access the joystick. "The students involved with this project experience a different aspect of engineering," Fulk said. "They get to see how their skills can be used for a specific individual's needs and how much they can improve someone's life." So far, the mechanical engineering students have designed and begun building the platform, which will simulate wheelchair motion, including starting, stopping, turning, and hitting bumps. The computer engineers will help configure the joystick to the platform, while technical communications students will document the progress of the team and put together an instruction manual. The project is still in its development stage. In addition to the work needed on the virtual and mechanical platform, students are working to ensure a safe speed of movement while maneuvering. The hydraulics system of the mechanical base, which controls the movement of the base, also needs work. "We're hoping by the end of this school year to have at least begun safety testing to see what forces it generates without people in it," Fulk said. The idea for the virtual reality wheelchair originated from a conversation about the difficulties of training patients in wheelchair use. A Clarkson University faculty member, a mechanical engineering professor, and an occupational therapist eventually developed the idea through a joint effort between the Clarkson University Department of Physical Therapy and the Board of Cooperative Education Services in Potsdam. When the virtual reality wheelchair is complete, it will be housed in Clarkson's physical therapy department for research and training purposes. Link: http://www.clarkson.edu/~vrlab/vrwc/index.html