Brain Waves Control Video Game From: BBC News - 03/24/2004 From: Jo Twist Researchers at MIT Media Lab Europe in Dublin recently demonstrated a thought-controlled video game system called Mind Balance, whose potential applications include gaming as well as brain-computer interfaces for handicapped users. The demo involved a user wearing a wireless headset dubbed Cerebus that employs direct electroencephalography (EEG), cerebral data nodes, and Bluetooth, offering a less invasive interface than the direct brain-computer connections and implants popularized in science fiction and being pursued by research labs worldwide. Six distinct nodes are placed over the user's occipital lobes where light, vision, and hallucinations are processed, and the player concentrates on a pair of checkered boxes that flash at different frequencies on either side of a large screen, thus stimulating different responses in the user's cortex, according to MIT Media Lab Europe research associate Ed Lalor. "Tuning" into the boxes in turn controls the movements of a virtual character walking a tightrope. "We are able to pick up electrical activity on the scalp and take the brain activity into a C# signal-processing engine which analyzes those signals in real time and makes a decision which of the two boxes the player is looking at," Lalor explains. He believes the Cerebus device could be adapted for video game players as it becomes simpler to use and more aesthetically appealing. "One of the obvious applications is for someone who is locked in or paralyzed completely, somebody who has an advanced case of ALS [Amyotrophic Lateral Sclerosis], where they literally cannot communicate at all, but their brain is operating fine," Lalor adds. The brain-computer interface would give such users the means to communicate. http://news.bbc.co.uk/2/hi/technology/3485918.stm http://news.bbc.co.uk/2/low/technology/3485918.stm http://www.medialabeurope.org/research/group.php?id=7