Haptics: The Technology of Simulating Human Touch From: InformIT - 01/14/2005 By: Laurie Rowell Researchers continue to improve haptics technology that will one day enable more useful robots, fully functional prosthetic limbs, and true computer virtual reality. In the same way computer vision technology requires an understanding of optics and building an audio receiver requires an understanding of acoustics, haptics research means scientists need to know skin biomechanics. The MIT Touch Lab is working to measure pressure thresholds and other metrics that will help create touch capabilities for computer haptics; researchers at the laboratory are focusing on the primate fingertip and have created a new Ultrasound Backscatter Microscope (UBM) that depicts the ridges and layers of skin on a fingertip in more detail than available with magnetic resonance imaging equipment, and are mapping the friction and compressibility measurements onto 2D and 3D fingertip models. Another difficulty with haptics is the dual role required of interfaces, in the sense that any haptic equipment has to communicate touch as well as sense it. Haptics researchers Peter Berkelman and Ralph Hollis created an ingenious device several years ago that utilized Lorentz force magnetic levitation in a force-feedback device: Paired with a computer display showing basic shapes, users were able to use the haptics device to feel virtual reality surfaces and even consistently maneuver a peg into a hole. Haptics is also playing an important role in computer accessibility through products such as the Cyberglove, which reads American Sign Language through a neural-net algorithm and also is used for virtual reality and animation. Swedish researchers have created a sort of haptics user interface that lets visually impaired computer users feel computer graphics. Haptic mouse technologies give literal meaning to "drag and drop," applying pressure and simulating the sudden loss of mass, as well as allowing users to feel grooves at the edges of windows and sense checkboxes. Read the entire article at: http://www.informit.com/articles/article.asp?p=361412 Links: http://www.immersion.com/3d/products/cyber_glove.php http://www.vrealities.com/cyber.html http://www.eng.hawaii.edu/ME/berkelman.htm http://www.ri.cmu.edu/people/hollis_ralph.html