Virtual Reality From: Assistive Technology Journal, Volume 37, October 2001 No longer just the province of games for "video nerds," virtual reality has come into its own as a tool for teachers and therapists. As such, it is used for assessment, teaching, and practice, according to Skip Rizzo, research assistant/professor at the University of Southern California. For example, virtual reality has been used effectively to assess students' depth perception, with the results being quite different from those obtained from traditional paper and pencil tests. It is also used to help students gain transition skills: Students with autism or developmental delay can visit a virtual supermarket, take public transportation, cross the street, or organize his or her day. Students in wheelchairs can learn how to navigate buildings. And the beauty is, these students can make any number of mistakes without endangering themselves. In fact, one of the biggest virtues of virtual reality is that it allows students to learn in a safe environment, and this holds true for students with behavior disorders. After a student has learned an appropriate behavior or way of controlling his or her anger, the student is put in progressively more difficult virtual social situations where he or she can practice the new technique. The student can also be exposed to antagonists or other situations where he or she can try different reactions and see what happens, as well as learn how to handle challenging situations. (Adults use this same type of virtual experience to overcome their fear of public speaking or learn assertiveness training.) And it is expected that future teachers will be exposed to virtual classes, complete with "difficult students" to help them master behavior management techniques. Virtual reality even allows us to tailor the world to meet a child's needs. Let's say we're teaching a child to cross the street by paying attention to traffic signs. Educators have found that it is often difficult for the child to locate the traffic sign in a busy environment. With virtual reality, we can blow up the "walk sign" so the student knows what it looks like. Then we gradually begin shrinking the sign and adding other environmental elements. Once the student has mastered this virtually, he or she transfers the knowledge to the real world. One other area where the virtual reality is changing the way we do business is in the identification of attention deficit hyperactivity disorder, says Rizzo. Through virtual reality, we can systematically provide audio and visual distractions and record how quickly the child reacts to tasks and the attention challenges. http://www.atnet.org/