MouseVision MOVE THE CURSOR HANDS-FREE!!! Just turn your head and the cursor will follow it!!! No gear on your head!!! Our software translates user's head motion into the motion of the cursor on the screen, by processing the image from a USB video camera. This is what VisualMouse does as a pointing device. GIVE COMMANDS HANDS-FREE!!! VisualMouse can also function as a gesture recognition device. For example, the user can define 4 commands, and then use head gestures to give the commands, freeing the hands for other things. The gestures are the turns of the head: left-and-back,right-and-back, up-and-back, down-and-back. Game players - take notice! ONE MORE POINTER IN THE GAME!!! VisualMouse can control either the same cursor as the regular mouse does, or an additional one. Game developers take notice - use one more pointing device in your upcoming games! (For example, one for aiming/shooting, controlled by a manual mouse or joystick, and the other for hiding/ducking, controlled by head motion.) VisualMouse can be used with any USB video-conference camera (including the cheap ones) and Windows 98/ME/2000. We intend to give VisualMouse free to handicapped people, with no time limit. You can download a free beta version of VisualMouse Version .96 software from: http://www.geocities.com/lev_lv/downloads/VMSetup_0_96.zip http://www.geocities.com/lev_lv/ Contributed by Bruce Fleming ----------- Comments: Hello: Well you know, being in the head tracking business I just had to go out and get a Logitech USB camera to try out the software. I have installed it on a Win2K machine with an Athlon 800 and 512MB RAM. The program takes about 15% of the system resources at low resolution and about 50% at high resolution. The concept of the program is good and there is much promise in this area of technology (using a simple USB camera and software). I have to say that the cursor motion is quite lacking for a person with disabilities, as it tends to require uneven head movement and a lot of it. The motion appears to be controlled by a windowing box that is attracted to the area of the image that has the most motion. This works well for discriminating what "subject" to track. This window is then analyzed with a motion tracking algorithm, probably optical flow, and the cursor position is determined. The optical flow makes for uneven movement from side to side or faster going right than left. Overall, I will be downloading new versions to check the progress, but it really can't be compared to any type of head tracker we are all familiar with. Get or borrow a web cam and give it a try, it is fun. Jim Richardson NaturalPoint President Eye Control Technologies Inc 541.753.6645 541.753.6689 fax jim@eyecontrol.com http://www.naturalpoint.com ---------- I think some folks have already worked out the bugs on this approach. I saw it at Closing the Gap. Of course, it utilized a high-end Sony digital camera and a high-end video capture card. Cost was only $2,300 for a device that worked about as well as the $300 option. Lots to pay for no dots on the forehead. Interesting business, this. And surprising to see how brutal the competition has gotten in this particular segment of AT. Ray Grott