Introduction to Haptics: How Devices Can Emulate Touch Here is the Table of Contents from a sample chapter of "Touch in Virtual Environments: Haptics and the Design of Interactive Systems" by: Joao P. Hespanha, Margaret L. McLaughlin, and Gaurav S. Sukhatme. Notice there is a section on Assistive Technology for the Blind and Visually Impaired. It is provided courtesy of Prentice Hall PTR. Researchers working in the field of haptics are concerned with the development, testing, and refinement of tactile and force feedback devices and supporting software that permit users to sense ("feel") and manipulate three-dimensional virtual objects with respect to such features as shape, weight, surface textures, and temperature. Learn how can a device emulate the sense of touch. Overview Haptic Devices Representative Applications of Haptics Surgical Simulation and Medical Training Museum Display Painting, Sculpting, and CAD Visualization Military Applications Interaction Techniques Assistive Technology for the Blind and Visually Impaired Issues in Haptic Rendering Acquisition of Models Latency Contact Detection Force Feedback Capture, Storage, and Retrieval of Haptic Data Haptic Data Compression Haptic Collaboration Human Factors Machine Haptics References Read the entire document at: http://www.resna.org/sigs/sig11/archive/haptics.htm Contributed by Marsha Allen