National Stroke Association Volume 15, Number 10 - October 1998 Virtual Reality - A New Path for Stroke Recovery Rehabilitative technologies for stroke patients are growing at a rapid pace with one of the most exciting developments occurring in virtual reality. Virtual reality allows humans to interact with a computer system in such a way that simulated actions or motions appear and feel like they are actually occurring. For example, at the Sister Kenny Institute in Minneapolis, MN, stroke survivors are using virtual reality technology to create a visual picture of their homes or cities to learn how to maneuver wheelchairs with ease and safety. Another virtual reality therapy involves training a stroke survivor’s brain to see a neglected side, if they suffer from right or left-sided neglect. "As the population continues to age, stroke rates are going to continue to rise. With new technologies like virtual reality, we will hopefully be able to improve rehabilitative care and get patients better, quicker," said Dr. Tim Bowman, Project Director, Advanced Rehabilitative Technologies Center, Sister Kenny Institute. Virtual reality research for rehabilitative medicine has been taking place for about five years, but has piqued increased interest and funding just within the past few years, according to Bowman. "There are just a handful of institutes who are researching the use of virtual reality in a rehabilitation setting. Our institute is hoping to help validate some of their theories through the practical use of the technology. We’ve seen the use of this technology help more than 100 patients," said Bowman. "Patients get used to the same type of therapy, but with the virtual reality and video-game-like motions patients seem to stay more motivated and engaged longer. They think of it as entertainment rather that rehabilitation and are moving beyond plateaus," said Bowman. However, even with the amazing possibilities of virtual reality, there are some drawbacks to the therapy, including the heaviness or bulkiness of the head-monitored virtual reality device, motion sickness, and the intensity of the therapy's immersiveness. "The virtual reality devices are getting lighter with the continued development of the technology. Several patients experience motion sickness due to the intensity of the therapy, but it is usually not too severe and passes relatively quickly. To help these patients still utilize some of the technology, we may direct them towards the use of more traditional video therapy," Bowman said. However, even with these drawbacks, Bowman and his researchers have high hopes for the future of virtual rehabilitation, "Our hope is that virtual reality and other rehabilitative technologies will be able to be used in the home, possibly through the Internet, called telerehab. This technology is definitely going to revolutionize rehabilitation, we just need more data and technologies to help capture the information better and more quickly," said Bowman. To reach the Sister Kenny Institute or to get more information on virtual reality rehabilitation, call 612/863-4400 or check out their website at: http://www.ski-rehab.org